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Hoang Quy Hien Nguyen

Course Participation
Bravely participating in 1 course

3D Modelling Fundamentals
This intensive course aims to teach you the fundamentals of surface modelling, texturing and animation in Blender 3D

Assets
Working hard on 65 assets

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Discussions
Asking questions in 10 discussions

Major Assignment of Hoang Quy Hien Nguyen
Sent on Monday, 24 Jun 2024
Animation of Hoang Quy Hien Nguyen
Sent on Sunday, 02 Jun 2024
Scene of Hoang Quy Hien Nguyen
Sent on Tuesday, 14 May 2024
Advanced Model of Hoang Quy Hien Nguyen
Sent on Sunday, 14 Apr 2024
Simple Model of Hoang Quy Hien Nguyen
Sent on Friday, 22 Mar 2024
Simple Model of Hoang Quy Hien Nguyen
Sent on Friday, 22 Mar 2024
Advanced Model of Hoang Quy Hien Nguyen
Sent on Friday, 22 Mar 2024
Fruit Basket of Hoang Quy Hien Nguyen
Sent on Tuesday, 19 Mar 2024
Logo submission of Hoang Quy Hien Nguyen for Tomas Trescak
Sent on Monday, 11 Mar 2024
Submissions by Hoang Quy Hien Nguyen
Sent on Monday, 04 Mar 2024

Replies
Actively replying in 3 comments

Originally, I wanted to make a street like the last image but I just couldn't really replicate the look of it without lagging my computer. I have a serious creative block after that so I just picked random objects and play around with different composition techniques rather than making more detailed models. The project started to slow down my computer and I had to limit myself on what I could add, ending up with this. The heavy fog was not intended but it took so long to render so I had no other option than to use it, playing more into the composition would have made my render take 2 days+.

 I know its not the best work I have done and I could have done better if I had consulted Jerome but I had increased work on my end and I always return late, I apologize for this. 

Sent on Thursday, 27 Jun 2024 · in Major Assignment of Hoang Quy Hien Nguyen

Thanks Jerome! I just applied a crystal-texture shader onto the cylinder and added an Emission node and really cranked that thing up so it shows well in the shots, coupled with the crystal texture.

Here's the material node map:

Sent on Tuesday, 16 Apr 2024 · in Advanced Model of Hoang Quy Hien Nguyen

Hi Tomas, I got the transparent look by setting the bubble surface material to principle and dropping the alpha value down to around 0.1, the key to getting the transparency look in the screenshot was by changing the render engine from EEVEE to Cycles since EEVEE is incapable to true transparency, hopes that help!

Sent on Wednesday, 06 Mar 2024 · in Submissions by Hoang Quy Hien Nguyen

Contact

Assoc. Prof. Tomas Trescak
Gamification, Implementation, Courses
chef@sp.com